Wednesday, November 30, 2011

Second of Four Drive Posters


Did another poster. Going to do two more. Maybe

Tuesday, November 1, 2011

Unofficial 'Drive' Poster



If you haven't seen the movie 'Drive' yet, I strongly recommend it

Hallway Walkthrough for Gaming

Simple Futuristic Hallway

Futuristic Hallway Walkthrough for 3D Gaming from Gabe Munn Magill on Vimeo.


Based off of the Hallway drawings below, done in Maya and ZBrush

UPDATE
Some ZBrush renders of some pieces used in the Hallway.

Wednesday, September 14, 2011

Some stuff I'm workin' on

Basic Colour Pass

Lit Colour Pass with no Line Work

Lit Colour Pass with full Line Work

Aaaaand Lit Colour Pass with Line Work set to half opacity

Went back in a re-did that old hallway. Digital like this time round. More to come.
I did a few different passes, I'm still not sure which one I like the most. When these are done, I'll post a final process in my concept art blog

UPDATE: Look down


I threw in some sexy ladies, some nerds and a dude in a space suit.

Without linework


With linework


With linework set to 50%.

I think I prefer it with linework set lower. It looks too muddy/unfocused without any but too sharp and grainy with it all the way to 100%

Wednesday, September 7, 2011

New Blog

I have set up a new Concept Art Blog to try and keep things organized (or moreso).
Link: http://gabemmconceptart.blogspot.com/

Theres also a link now added on the side bar.
Ch-check it out!

Friday, April 29, 2011

Zombie Hospital!

Pretty self explanatory. Zombies in a hospital, not very original but then again, well... fuck you! Don't come following me!!
(Monty Python, not just spite :P).

I did two different light passes and included the clean and rough version. Later, I gotta go buy booze



Monday, March 7, 2011

ZBrush Renders of Alien Trooper

These are renders from ZBrush of the alien trooper.



As you can see, theres much more detail on these renders than there are from the Maya renders. I'm still working on this, while I render a head shake test.

Saturday, March 5, 2011

More Alien Renders with Sub-Surface Scattering


Quick render of a sequence of simple animation I'll be fully rendering soon. Its to display the dynamic tentacles

Tuesday, March 1, 2011

Alien Trooper Renders

Where the past few weeks have gone


Both images were rendered with Mental Ray in Maya, and have normal maps applied. All of the high-res work was done in ZBrush (colour maps included) but I'm having some difficulty getting the level of detail in the normal maps to come through in Maya. Aside from that, the rigging is more or less complete, with IK Dynamic Hairs for the majority of the tentacles, IK/FK switching for all, as well as all 6 limbs (4 arms, 2 legs), blendshapes, muscle deformers (using clusters) etc. I will have to get a few playblasts of all of that online soon as well as a quick bit of animation. Gotta run...