UPDATE: went back and got some wireframes. They're just from zbrush
Wednesday, November 28, 2012
IPVFX test head/skin
A few weeks ago I did a test for Industrial Pixel VFX. It was a fairly straight-forward test: make a photo-realistic sculpt of a womans head. We were provided with the necessary bits to do this and left to sculpt the head on our own. These were my results. This was also the first time I had ever done a photo-realistic zbrush sculpt
UPDATE: went back and got some wireframes. They're just from zbrush
UPDATE: went back and got some wireframes. They're just from zbrush
Friday, August 31, 2012
Super quick Quark modeling update
I'm working on a sculpt of Rom's brrrrrrrrother, Quark (from Star Trek: DS9)
I plan on sculpting/texturing him, then rigging and I might do a little animation with it too, if I have time.
This is a very early model of the bust.
UPDATE: reworked the head so I could bring it into Zbrush and begin sculpting. Heres the result so far, its very preliminary
UPDATE UPDATE: almost completely done normal mapping. no textures yet, but heres a shiny Maya render with lights n everything

I plan on sculpting/texturing him, then rigging and I might do a little animation with it too, if I have time.
This is a very early model of the bust.
UPDATE: reworked the head so I could bring it into Zbrush and begin sculpting. Heres the result so far, its very preliminary
UPDATE UPDATE: almost completely done normal mapping. no textures yet, but heres a shiny Maya render with lights n everything
UPDATE UPDATE UPDATE: more renders, with textures and I'm beginning to muck around with Sub-surface blaaaaaaaahhhh
just textured, not quite finished with the skin texture
with sub-surface-scattering, same text's
skin text, S(3), better lighting/reflections and look at dem eyes
UPDATE X 4: added some mouth stuff, fixed colour/normal textures, gave him eye-lashes and comped a SSS render with a diffuse pass
UPDATE UPDATE UPDATE UPDATE UPDATE: Blended some shapes

Sunday, April 1, 2012
Adventure Time! Maquettes
Wednesday, November 30, 2011
Tuesday, November 1, 2011
Hallway Walkthrough for Gaming
Simple Futuristic Hallway
Based off of the Hallway drawings below, done in Maya and ZBrush
UPDATE
Some ZBrush renders of some pieces used in the Hallway.
Futuristic Hallway Walkthrough for 3D Gaming from Gabe Munn Magill on Vimeo.
Based off of the Hallway drawings below, done in Maya and ZBrush
UPDATE
Some ZBrush renders of some pieces used in the Hallway.
Wednesday, September 14, 2011
Some stuff I'm workin' on
Basic Colour Pass

Lit Colour Pass with no Line Work

Lit Colour Pass with full Line Work

Aaaaand Lit Colour Pass with Line Work set to half opacity

Went back in a re-did that old hallway. Digital like this time round. More to come.
I did a few different passes, I'm still not sure which one I like the most. When these are done, I'll post a final process in my concept art blog
UPDATE: Look down
I threw in some sexy ladies, some nerds and a dude in a space suit.
Without linework

With linework

With linework set to 50%.

I think I prefer it with linework set lower. It looks too muddy/unfocused without any but too sharp and grainy with it all the way to 100%

Lit Colour Pass with no Line Work

Lit Colour Pass with full Line Work

Aaaaand Lit Colour Pass with Line Work set to half opacity

Went back in a re-did that old hallway. Digital like this time round. More to come.
I did a few different passes, I'm still not sure which one I like the most. When these are done, I'll post a final process in my concept art blog
UPDATE: Look down
I threw in some sexy ladies, some nerds and a dude in a space suit.
Without linework

With linework

With linework set to 50%.

I think I prefer it with linework set lower. It looks too muddy/unfocused without any but too sharp and grainy with it all the way to 100%
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