Wednesday, November 28, 2012

IPVFX test head/skin

 A few weeks ago I did a test for Industrial Pixel VFX. It was a fairly straight-forward test: make a photo-realistic sculpt of a womans head. We were provided with the necessary bits to do this and left to sculpt the head on our own. These were my results. This was also the first time I had ever done a photo-realistic zbrush sculpt








UPDATE: went back and got some wireframes. They're just from zbrush






Friday, August 31, 2012

Super quick Quark modeling update

I'm working on a sculpt of Rom's brrrrrrrrother, Quark (from Star Trek: DS9)
I plan on sculpting/texturing him, then rigging and I might do a little animation with it too, if I have time.
This is a very early model of the bust.


UPDATE: reworked the head so I could bring it into Zbrush and begin sculpting. Heres the result so far, its very preliminary

UPDATE UPDATE: almost completely done normal mapping. no textures yet, but heres a shiny Maya render with lights n everything




UPDATE UPDATE UPDATE: more renders, with textures and I'm beginning to muck around with Sub-surface blaaaaaaaahhhh





just textured, not quite finished with the skin texture


with sub-surface-scattering, same text's


skin text, S(3), better lighting/reflections and look at dem eyes

UPDATE X 4: added some mouth stuff, fixed colour/normal textures, gave him eye-lashes and comped a SSS render with a diffuse pass



UPDATE UPDATE UPDATE UPDATE UPDATE: Blended some shapes






Sunday, April 1, 2012

Adventure Time! Maquettes

So, Adventure Time! is pretty awesome. Because of this, I'm gonna make some maquettes. First up is Finn the Human.
More later










Wednesday, November 30, 2011

Second of Four Drive Posters


Did another poster. Going to do two more. Maybe

Tuesday, November 1, 2011

Unofficial 'Drive' Poster



If you haven't seen the movie 'Drive' yet, I strongly recommend it

Hallway Walkthrough for Gaming

Simple Futuristic Hallway

Futuristic Hallway Walkthrough for 3D Gaming from Gabe Munn Magill on Vimeo.


Based off of the Hallway drawings below, done in Maya and ZBrush

UPDATE
Some ZBrush renders of some pieces used in the Hallway.

Wednesday, September 14, 2011

Some stuff I'm workin' on

Basic Colour Pass

Lit Colour Pass with no Line Work

Lit Colour Pass with full Line Work

Aaaaand Lit Colour Pass with Line Work set to half opacity

Went back in a re-did that old hallway. Digital like this time round. More to come.
I did a few different passes, I'm still not sure which one I like the most. When these are done, I'll post a final process in my concept art blog

UPDATE: Look down


I threw in some sexy ladies, some nerds and a dude in a space suit.

Without linework


With linework


With linework set to 50%.

I think I prefer it with linework set lower. It looks too muddy/unfocused without any but too sharp and grainy with it all the way to 100%