Its finally done!
Friday, December 21, 2012
Friday, December 14, 2012
Background for the farmhouse
Pretty early 'matte' for the farmhouse BG. Still need to clean it up a little, add more detail, fix the lighting and mess around with the layers.
Thursday, December 6, 2012
Farm House
This is a super early comp of a farmhouse I've been working away on for the past few weeks. Basically, I've just been playing a lot of Skyrim.
Also, here's the same comp without any Maya hair. I'm still not so sure about that one
UPDATE: different hair
UPDATE: different hair
Wednesday, November 28, 2012
IPVFX test head/skin
A few weeks ago I did a test for Industrial Pixel VFX. It was a fairly straight-forward test: make a photo-realistic sculpt of a womans head. We were provided with the necessary bits to do this and left to sculpt the head on our own. These were my results. This was also the first time I had ever done a photo-realistic zbrush sculpt
UPDATE: went back and got some wireframes. They're just from zbrush
UPDATE: went back and got some wireframes. They're just from zbrush
Friday, August 31, 2012
Super quick Quark modeling update
I'm working on a sculpt of Rom's brrrrrrrrother, Quark (from Star Trek: DS9)
I plan on sculpting/texturing him, then rigging and I might do a little animation with it too, if I have time.
This is a very early model of the bust.
UPDATE: reworked the head so I could bring it into Zbrush and begin sculpting. Heres the result so far, its very preliminary
UPDATE UPDATE: almost completely done normal mapping. no textures yet, but heres a shiny Maya render with lights n everything
I plan on sculpting/texturing him, then rigging and I might do a little animation with it too, if I have time.
This is a very early model of the bust.
UPDATE: reworked the head so I could bring it into Zbrush and begin sculpting. Heres the result so far, its very preliminary
UPDATE UPDATE: almost completely done normal mapping. no textures yet, but heres a shiny Maya render with lights n everything
UPDATE UPDATE UPDATE: more renders, with textures and I'm beginning to muck around with Sub-surface blaaaaaaaahhhh
just textured, not quite finished with the skin texture
with sub-surface-scattering, same text's
skin text, S(3), better lighting/reflections and look at dem eyes
UPDATE X 4: added some mouth stuff, fixed colour/normal textures, gave him eye-lashes and comped a SSS render with a diffuse pass
UPDATE UPDATE UPDATE UPDATE UPDATE: Blended some shapes
Sunday, April 1, 2012
Adventure Time! Maquettes
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