Friday, December 21, 2012

Friday, December 14, 2012

Background for the farmhouse

Pretty early 'matte' for the farmhouse BG. Still need to clean it up a little, add more detail, fix the lighting and mess around with the layers.

Thursday, December 6, 2012

Farm House

This is a super early comp of a farmhouse I've been working away on for the past few weeks. Basically, I've just been playing a lot of Skyrim.

Also, here's the same comp without any Maya hair. I'm still not so sure about that one

UPDATE: different hair

Wednesday, November 28, 2012

IPVFX test head/skin

 A few weeks ago I did a test for Industrial Pixel VFX. It was a fairly straight-forward test: make a photo-realistic sculpt of a womans head. We were provided with the necessary bits to do this and left to sculpt the head on our own. These were my results. This was also the first time I had ever done a photo-realistic zbrush sculpt

UPDATE: went back and got some wireframes. They're just from zbrush

Friday, August 31, 2012

Super quick Quark modeling update

I'm working on a sculpt of Rom's brrrrrrrrother, Quark (from Star Trek: DS9)
I plan on sculpting/texturing him, then rigging and I might do a little animation with it too, if I have time.
This is a very early model of the bust.

UPDATE: reworked the head so I could bring it into Zbrush and begin sculpting. Heres the result so far, its very preliminary

UPDATE UPDATE: almost completely done normal mapping. no textures yet, but heres a shiny Maya render with lights n everything

UPDATE UPDATE UPDATE: more renders, with textures and I'm beginning to muck around with Sub-surface blaaaaaaaahhhh

just textured, not quite finished with the skin texture

with sub-surface-scattering, same text's

skin text, S(3), better lighting/reflections and look at dem eyes

UPDATE X 4: added some mouth stuff, fixed colour/normal textures, gave him eye-lashes and comped a SSS render with a diffuse pass


Sunday, April 1, 2012

Adventure Time! Maquettes

So, Adventure Time! is pretty awesome. Because of this, I'm gonna make some maquettes. First up is Finn the Human.
More later