Thursday, September 5, 2013


New concept ship for the day. Going back to layout work later



Check my concept art blog for more:

Thursday, February 21, 2013

Did a Z Sculpt of one of the concept designs I did a while ago

From this:

To this:


To this:






Thursday, January 17, 2013

Scarab Brooch Digital Sculpt


To pass the time, and to add to some quick online art pieces that I can bang out in a small amount of time, I'm going to start working on simple props/layouts that I can post up quickly and show their progress.
Up first, someone close to me wants one of these. This doesn't cover it, its just something to pass the time.
Hopefully it'll be done by the end of the day.


Hourly updates



Final Updates:
Took me a bit longer than expected, I had a busy last week and was away from Toronto for most of it. Heres a quick photoshop of the final ZTool

And heres me playing around with the lighting in ZBrush after figuring out materials

And heres one with MR rendering.

K, thats it for this project. Moving on

Friday, December 21, 2012

Friday, December 14, 2012

Background for the farmhouse

Pretty early 'matte' for the farmhouse BG. Still need to clean it up a little, add more detail, fix the lighting and mess around with the layers.

Thursday, December 6, 2012

Farm House

This is a super early comp of a farmhouse I've been working away on for the past few weeks. Basically, I've just been playing a lot of Skyrim.


Also, here's the same comp without any Maya hair. I'm still not so sure about that one

UPDATE: different hair

Wednesday, November 28, 2012

IPVFX test head/skin

 A few weeks ago I did a test for Industrial Pixel VFX. It was a fairly straight-forward test: make a photo-realistic sculpt of a womans head. We were provided with the necessary bits to do this and left to sculpt the head on our own. These were my results. This was also the first time I had ever done a photo-realistic zbrush sculpt








UPDATE: went back and got some wireframes. They're just from zbrush