Now with Strutts!!!
I decided to try and minimize the ammount of shaders/textures I would have to make for the strutts by making them as a group and shading them randomly. Theres still alot of tweeking left to be done and the lighting really doesnt help. I don't want to start using more dynamic lights untill all of the new Geo is in the scene and they're all properly textured. More to come...
Wednesday, February 18, 2009
Monday, February 16, 2009
Tunnel Test Renders
I've been keeping myself overly burdened and busy with the re-doing of the tunnel from my previous demo reel. This time around, I actually know what to do so I've been attempting to do it correctly.
The tunnel, even just for this shot, had to be broken into 8 pieces so that I could properly UV and texture them. There are still a few things that need tweaking and obviously theres alot of detail missing from the shots (beams, clutter, tools, rocks etc) but I found that the end result of the tunnel so far already looks far better than the old tunnel. I've also been playing around with depth of field. We'll see if I keep it though.
The tunnel, even just for this shot, had to be broken into 8 pieces so that I could properly UV and texture them. There are still a few things that need tweaking and obviously theres alot of detail missing from the shots (beams, clutter, tools, rocks etc) but I found that the end result of the tunnel so far already looks far better than the old tunnel. I've also been playing around with depth of field. We'll see if I keep it though.
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