![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh17LGB7kX0Q5h565hWSQtZRPIsgCiSyULI1cBSlHbC_3Mq1NYTnwXqzViiO66lDbk660kQnYAwI2gHZhqenLk_H2JYt9iP4OqPYVQRDsn9MM2I1NM9O45j3z44p8TxYZnEcn8Mbnr_m3g/s200/tunnel_shot0_test.0.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZZN5XLfzQlupYpTVLEeHrnd6ZRc_XD4lQCmbyG1QvOCrvyAFEbhQzPjE49b1KpbDv8EinDuiyhi7cg07YQPvVbCOCW0z5RNEK6GNcQbJxHsT1Qfbr6tAh1JIynGfXeHhIMeNqn-5Bb9Y/s200/tunnel_shot01_test.60.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmbhtwlD99Pegzb6w3M4Hn4sDsiV_q14Q2MFeZXYxfxUT1r3Rbu4VVoKBTn27_Hn7xLZsS7c_fys9K2-yhOWQqOQv5_hOrS8uB3e7QadsG16TW5TN1tBRZjBkea-tHVFV-BXD-6TJsU4I/s200/tunnel_shot01_test.120.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjixLS6CdOKgEl6SWNxV8JAqYxyXA3cAluoUCWQfOt57-W5oR4GWjpDBTQSuwS94dCg5BJYE5zC7TpswHyVh2tjroJkOzdPbUk6rYrpndpQDkvcXQqE11Qb8BOKRfWI2IloEtyRKMEdzVU/s200/tunnel_shot01_test.180.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifNt0eOMr3xam7Gj3j8TqKnrI27x5x5uK3dN6jA8-doHOwmD6J1aq_4OcTEvGOXALgWa8VOy5JUaGIN5tXOHgI6nhmOxdJeXTvhEqTo2GhbItv_TdPqZfBhHFobsyjCP7CVWTpuXiHwQs/s200/tunnel_shot01_test.240.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjqcBrv5vY4l59dzlGytlKz56_ltAZQ8LoHMer9pvJdZ5rm0sgdOeqxeTsGsDvHSZljSFEYPHCYyQKei17rD6u9aTBbc2tMA_lYly-lupn7PTEFaZ06aFl9jt12-8S7qH1-a_1j57P4lM/s200/tunnel_shot01_test.300.jpg)
I decided to try and minimize the ammount of shaders/textures I would have to make for the strutts by making them as a group and shading them randomly. Theres still alot of tweeking left to be done and the lighting really doesnt help. I don't want to start using more dynamic lights untill all of the new Geo is in the scene and they're all properly textured. More to come...
1 comment:
Looking good Gabe! Can't wait to see the final version
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