Now with Strutts!!!
I decided to try and minimize the ammount of shaders/textures I would have to make for the strutts by making them as a group and shading them randomly. Theres still alot of tweeking left to be done and the lighting really doesnt help. I don't want to start using more dynamic lights untill all of the new Geo is in the scene and they're all properly textured. More to come...
1 comment:
Looking good Gabe! Can't wait to see the final version
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