These are renders from ZBrush of the alien trooper.
As you can see, theres much more detail on these renders than there are from the Maya renders. I'm still working on this, while I render a head shake test.
Monday, March 7, 2011
Saturday, March 5, 2011
More Alien Renders with Sub-Surface Scattering
Tuesday, March 1, 2011
Alien Trooper Renders
Where the past few weeks have gone
Both images were rendered with Mental Ray in Maya, and have normal maps applied. All of the high-res work was done in ZBrush (colour maps included) but I'm having some difficulty getting the level of detail in the normal maps to come through in Maya. Aside from that, the rigging is more or less complete, with IK Dynamic Hairs for the majority of the tentacles, IK/FK switching for all, as well as all 6 limbs (4 arms, 2 legs), blendshapes, muscle deformers (using clusters) etc. I will have to get a few playblasts of all of that online soon as well as a quick bit of animation. Gotta run...
Both images were rendered with Mental Ray in Maya, and have normal maps applied. All of the high-res work was done in ZBrush (colour maps included) but I'm having some difficulty getting the level of detail in the normal maps to come through in Maya. Aside from that, the rigging is more or less complete, with IK Dynamic Hairs for the majority of the tentacles, IK/FK switching for all, as well as all 6 limbs (4 arms, 2 legs), blendshapes, muscle deformers (using clusters) etc. I will have to get a few playblasts of all of that online soon as well as a quick bit of animation. Gotta run...
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