Tuesday, March 1, 2011

Alien Trooper Renders

Where the past few weeks have gone


Both images were rendered with Mental Ray in Maya, and have normal maps applied. All of the high-res work was done in ZBrush (colour maps included) but I'm having some difficulty getting the level of detail in the normal maps to come through in Maya. Aside from that, the rigging is more or less complete, with IK Dynamic Hairs for the majority of the tentacles, IK/FK switching for all, as well as all 6 limbs (4 arms, 2 legs), blendshapes, muscle deformers (using clusters) etc. I will have to get a few playblasts of all of that online soon as well as a quick bit of animation. Gotta run...

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